Simple to compile programming language
Go programming language is a statically typed language. This authenticates the types say for a variable or object at compile time to contains the error than checking the same at run time. The simple language syntax makes the compilation time faster. Go compilation also fits well within the system’s native environment, instead of using a specific environment like JVM in case of java.
Go uses the concept of struts and interfaces to pacify one of the OOPs paradigm, known as inheritance, though it doesn’t have any class/object like hierarchy. It also supports encapsulation at the package level as well as polymorphism through its way of interfacing. But, it is not at all, follow the object-oriented paradigm as likes of Java and C++.
Golang is concurrent
The use of Goroutines and channels while writing code in Go, make it a powerful concurrent language, which in turn, provides it the capability of a true multi-threaded language. Needless to mention, this inbuilt concurrency increases the performance of the application while implementing server-side solutions using Golang.
Concept of Pointers
Golang supports the concept of pointers to know the memory address of a variable and then to perform a certain operation using pointers. But it doesn’t support any arithmetic operations using pointers like C/C++ to increment or decrement memory address of the variable. This empowers Go in memory management.
Simple, consistent and Cross-check Error
Golang has very simple syntax and norms to write code as a programming language. This provides developers with a quick learning curve. As, Golang is statically typed language, hence any error due to whatever be the reasons like type or constraints, gets verified at the time of compilation only.